The event can send the current value as a float type dynamic argument. More info See in Glossary it will be used as the initial value, but this will change at runtime when the value changes.Ī UnityEvent that is invoked when the current value of the Slider has changed. If the value is set in the inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Should the slider be constrained to integer values?Ĭurrent numeric value of the slider. The value of the slider when the handle is at its extreme upper end (determined by the Direction property). The value of the slider when the handle is at its extreme lower end (determined by the Direction property). The options are Left To Right, Right To Left, Bottom To Top and Top To Bottom. The direction in which the slider’s value will increase when the handle is dragged. The graphic used for the sliding “handle” part of the control The graphic used for the fill area of the control. Properties that determine the sequence of controls. Properties that determine the way the control responds visually to user actions. Transitions define how long the blend between states should take, and the conditions that activate the blend. Transition The blend from one state to another in a state machine, such as transitioning a character from a walk to a jog animation. Will this component accept input? See Interactable. Interactable A UI component property that detemines whether the component can accept input. Familiar examples include difficulty settings in games and brightness settings in image editors. Note that the similar ScrollBar control is used for scrolling rather than selecting numeric values. The Slider control allows the user to select a numeric value from a predetermined range by dragging the mouse.
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